This version was also converted to run as a ROM. With all the code being in ROM and overlaid with the framebuffer, this frees up 11K of extra space for loading and running apps when compared to the disk version. The 40K heap space is similar to what's available when BASIC is running.
The ROM only has about 11K used, which means there is space for a bit more features to be added in there.
This repository also contains a port for the Bitbox console.
Not much to say, it uses one of the bitbox textmodes, and was surprisingly easy to get up and running.
This repository also includes a port to the VTech V.Smile. I'm not sure how useful this will be, as the console doesn't exactly have a lot of IO. Can we use the second controller port as a generic UART and get serial line IP working over it? Well, maybe...
Currently, the UART driver does not even work well enough to get the controller to work on real hardware, so that should be fixed first.
This port is currently built with uNSP IDE, but it would be nice to use the VBCC compiler instead.
A ready-to-use DSK image is available in the "release" section (look at the tabs at the top of this page!)
Boot your CPC or emulator and insert the disk in drive A (drive B is currently not supported). Then from the BASIC prompt type
The Contiki desktop will start, and will load the "Welcome" program which shows a window with some hints about how to use the system. Once there, you can:
Using either Directory or the "Run program" menu, you can start more applications, such as the calculator, the command line shell, the about box, etc. You can start multiple instances of each application, and navigate between their windows using the "Desktop" menu.
You will need a patched version of SDCC. The linker was modified to generate relocation information, so the PRG executables can be loaded anywhere in memory and relocated at runtime before starting them. Running Contiki without that on the CPC would be much less interesting, because it is nearly impossible to write position independant z80 code.
A patch for SDCC 4.2.0 is provided. Get the sources from the SDCC website and apply the patch, then configure SDCC as usual.
You can still use the generated version of SDCC for other projects. The only difference is the addition of the -h flag to the linker. When this flag is set, executables are generated with relocation information.
You will also need cpcfs from the cpctools project.
To run Contiki, you will need a machine with a ROM disk as ROM 7 (AMSDOS was tested for now), and the Contiki ROM loaded as another ROM number. You need a keyboard as well, to type |CONTIKI when the machine is booted into BASIC.
Once the patched SDCC is installed, the process is rather simple:
cd contiki-cpc make clean make cpc make programs
This will generate a dsk image with contiki and the various programs.
Be careful to always do things in this order. The "cpc" target compiles the contiki core, and generate a defines file which is then used to have the apps call contiki routines. However, when contiki is recompiled, stuff move in memory and all programs must be recompiled. This means you should always do a "make clean", until the dependencies are properly defined in the makefiles.
This port of Contiki is running fairly well, but we can make it more awesome!
Contiki currently relies on the CPC firmware for screen drawing and on AMSDOS for disc access. It runs entirely in the 64K base memory and doesn't use the banks or other expansion ROMs.
Contiki uses some of the space usually reserved to BASIC, from &0100 to &0530, for its kernel. Since the Firmware and AMSDOS reserve all memory from &A700 up, this leaves more than 41K of free RAM for applications.
Current memory usage (with memstats.prg + desktop.prg running):
The screen driver is based on the standard "conio" driver from Contiki. This is a textmode based driver which is easily portable between different terminal types. However, the interface of this driver with the CPC firmware results in rather slow screen drawing. The main reason is that some operations (such as erasing or scrolling part of the screen) are done character by character, instead of using the firmware functions which are much faster. Moreover, the portable conio code is written in C, and replacing it with an assembler version would provide another speed boost.
Some extra features such as a custom character set and more can be implemented here (work on this was already started and you can use custom icons now).
The driver is also designed to use 2 color per character, out of 16. The mapping to the CPC 4-color screen is suboptimal. A native driver could make better use of the 4 colors.
We can put Contiki in bank C7 and map it in C1 mode. This would free all the low memory for apps. When calling the firmware, we can either use "far calls" so the bank can be unmapped while drawing, or use mode C3 and tell the firmware to draw at address 4000.
Note that the firmware calls are designed not to take direct memory pointers most of the time (eg you can print a single character, not a whole string) to make such schemes workable: The firmware would never need to directly access application memory in the range 4000-7fff. This would leave about 42K of RAM free for apps.
The next step is to completely remove the dependency on the firmware, and instead write our own screen drawing routines. A 4x8 or 6x8 font could be used, as the "80 column" version of Contiki for C64 is doing.
This could further speedup the screen display and allow for a nicer look.
A nice feature on the CPC is the ability to allocate 32K of RAM for the display and have a quite high resolution screen (380x272 or so). However, with the scheme exposed above this would lead to having only 32K of RAM free for applications.
To avoid this, we would run Contiki in C2 banking mode (all memory is mapped in banks) and have the application heap there. Contiki would still be in bank C7 leaving 48K of RAM for apps. When drawing to the screen is needed, Contiki can switch to mode C1 or C3 to access the main memory. A scheme similar to the one used by the firmware needs to be used here: the screen drawing routines must not do direct access to applications.
Pages 0 and 1 in main RAM would be used for the screen. Page 2 will have the screen drawing code. Page 3 can be used for the filesystem, and use the C4-C7 mapping mode to access the banks. When using these modes, converting a pointer to page number + pointer in 4000-7fff is easy. It may be a good idea to tweak malloc so it never allocates a chunk that crosses two banks. But that would mean we can't load apps bigger than 16K. So the disk system will probably have to figure out how to handle allocations that spans two or more banks.
Going even further, Contiki should all be in main RAM, and leave the banks almost completely free for apps. This would need to use an RST (far call or so) to call Contiki methods from apps. Can SDCC handle this? We may need to generate syscall inlines or maybe we can do dirty tricks using the peephole to replace "CALL address" with "RST farcall ; dw address". This could leave 63+K of RAM for apps, and 32K of RAM for Contiki + screen drawing + FS.
This is similar to the scheme used by CP/M+.
The amstrad PCW has a similar, but more flexible, RAM bank system. However, it comes with 256 or 512K of memory, and we must support this!. This means reworking Contiki to handle apps in the different banks, which is not an easy task and may need compiler specific support. But then again, it could be useful for a Thomson MO6/TO8 port...